This guide describes what multimedia formats are and explains on which basis a suitable format is chosen. Two video formats (MPEG-4 and Theora) are examined and a number of practical examples are described. The work ends with a summary of the most popular file formats.
ALCTS Preservation Webinar Registrations
Free webinars from the Association for Library Collections & Technical Services (ALCTS). Webinar recordings are available at no cost 6 months after the original presentation You can find recordings of past Preservation Week webinars on YouTube. Libraries are encouraged to use any of these free recordings as part of their programming. More relevant videos can be found under the Playlist …
Digital Audio Interstitial Errors
This document describes a phenomenon knows as a ‘Digital Audio Interstitial Error’ which occurs when a digital audio stream is being written to disc. It makes the case that such an error is more prevalent than spoken of in the preservation community and that no tool exists to properly detect it at present. It also suggests a possible solution …
Knowledge = Information in Context
Contents: 1 Europeana: for Whom and to What End? 2 Knowledge: a Challenging Concept 3 DIKT in Practice: “Take Five” 4 Europeana in the DIKT Continuum 5 Semantic Contextualisation in Europeana 6 From ‘Connecting’ to ‘Thinking’ References Deze eerste whitepaper van het Europese project Europeana beschrijft de sleutelrol die ‘linked data’ spelen in de zoekmogelijkheden die de portal aan de …
Evaluatieverslag Waisda? : Taggen van audiovisueel archiefmateriaal in spelvorm
Contents: Samenvatting 1. Inleiding en onderzoeksvragen 2. Tagging projecten en annotatiespellen 2.1. Motivaties voor gebruikers om te taggen 2.2. Spel- en interfaceontwerp 2.3. Resultaten andere tagging applicaties en annotatiespellen 3. Waisda? resultaten 3.1. Publieksbereik en spelers 3.2. Kwantitatieve tag evaluatie 3.3. Kwalitatieve tag evaluatie 4. Kwalitatieve evaluatie en aanbevelingen 47 4.1. Spel- en interfaceontwerp 4.2. Speler motivatie 4.3. Vervolgstappen 5. …
Using artificial intelligence to analyse multimedia content
Contents: Seeing is understanding By your bootstraps Putting BOEMIE through its paces Korte toelichting op de resultaten van het Europese onderzoeksproject BOEMIE (FP6-027538 ; 2006-2009). De projectnaam staat voor: Bootstrapping Ontology Evolution with Multimedia Information Extraction.Kunstmatige intelligentie is toegepast om multimedia zodanig te verrijken dat audiovisuele objecten met meer precisie dan tot dan toe mogelijk, zijn terug te vinden via …



